Fidelity:
refers to the level of detail, accuracy or coverage of a prototype. It can relate to functionality but most people use the term in relation to visual appearance.
A prototype is a working model built to develop
and test design ideas. In web and software interface design, prototypes can be
used to examine content, aesthetics, and interaction techniques from the
perspectives of designers, clients, and users.
The main purpose of
prototyping is to involve the users in testing design ideas and get their
feedback in the early stage of development, thus to reduce the time and cost. It provides an efficient and
effective way to refine and optimize interfaces through discussion,
exploration, testing and iterative revision.
Low-fidelity prototypes
Low-fidelity prototyping is
mainly about paper-based mock-up.
Low-fidelity prototypes
are very quick hand sketches while the highest are fully detailed, pixel
perfect renditions.They are built mostly to design alternatives or screen layouts. Typical
examples of low-fidelity prototypes include storyboards, drawings, paper
mockups etc.
Low-fidelity prototypes are
quickly constructed to design alternatives, and screen layouts, rather than to
model the user interaction with a system
Examples
Paper Prototyping•
Balsamiq Mockups & iMockups
Advantages
of Low Fidelity:
1. Less time and lower cost.
2. Evaluate multiple design concepts.
3. Useful communication device.
4. Address screen layout issues.
Disadvantages
of Low Fidelity:
1. Limited usefulness for usability testing
2. Navigational and flow limitations.
3. Facilitator divisions.
4. Poor detailed specification.
High fidelity prototypes
High-fidelity is mainly about
computer-based simulation.
High fidelity
prototypes offer more realistic interactions and are better at conveying
the range of design possibilities. High fidelity prototyping, however, may make
designers reluctant to change designs and less likely to fully explore the
design space.
High fidelity
prototypes are typically fully interactive, represent’s the product’s
core
functionality
and are often built with prototyping systems. They are used mostly for
exploration and tests of the look and feel of the final product. A high
fidelity prototype helps keep the focus of the team on the user experience.
high-fidelity prototypes are
fully interactive, simulating much of the functionality in the final
product. Users can operate on the prototype, or even perform some real
tasks with it.
High-Fidelity Prototyping
• Axure Pro 6
• Microsoft Expression BlendUI Prototyping Tool
Advantages
of High Fidelity:
1. Partial/ complete functionality
interactive.
2. User driven.
3. Clearly defines navigational schemas.
4. Use for exploration and test.
5. Marketing and sales tool.
Disadvantages
of High Fidelity:
1. Time consuming to create
2. Inefficient for proof-of-concept
designs.
3. Managements may think it is real.
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